Video Games and Creativity

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  • Publisher : Academic Press
  • Release : 03 August 2015
  • ISBN : 9780128017050
  • Page : 332 pages
  • Rating : 4.5/5 from 103 voters

Video Games and Creativity Book PDF summary

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

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Video Games and Creativity

Video Games and Creativity
  • Author : Anonim
  • Publisher : Academic Press
  • Release Date : 2015-08-03
  • ISBN : 9780128017050
DOWNLOAD BOOKVideo Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can

Video Games and Creativity

Video Games and Creativity
  • Author : Anonim
  • Publisher : Academic Press
  • Release Date : 2015-08-25
  • ISBN : 0128014628
DOWNLOAD BOOKVideo Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can

One Up

One Up
  • Author : Joost van Dreunen
  • Publisher : Columbia University Press
  • Release Date : 2020-10-06
  • ISBN : 9780231552219
DOWNLOAD BOOKOne Up

What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis

Directing Video Games

Directing Video Games
  • Author : Brian Allgeier
  • Publisher : Illusion Road
  • Release Date : 2017-05-06
  • ISBN : 9780998637525
DOWNLOAD BOOKDirecting Video Games

What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the

Producing Games

Producing Games
  • Author : D S. Cohen,Sergio A. Bustamante
  • Publisher : CRC Press
  • Release Date : 2012-09-10
  • ISBN : 9781136138782
DOWNLOAD BOOKProducing Games

Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will

Creative Economies, Creative Cities

Creative Economies, Creative Cities
  • Author : Lily Kong,Justin O'Connor
  • Publisher : Springer Science & Business Media
  • Release Date : 2009-05-19
  • ISBN : 9781402099496
DOWNLOAD BOOKCreative Economies, Creative Cities

Justin O’Connor and Lily Kong The cultural and creative industries have become increasingly prominent in many policy agendas in recent years. Not only have governments identified the growing consumer potential for cultural/creative industry products in the home market, they have also seen the creative industry agenda as central to the growth of external m- kets. This agenda stresses creativity, innovation, small business growth, and access to global markets – all central to a wider agenda of moving from cheap

The Creative Gene

The Creative Gene
  • Author : Hideo Kojima
  • Publisher : VIZ Media LLC
  • Release Date : 2021-10-19
  • ISBN : 9781974729531
DOWNLOAD BOOKThe Creative Gene

Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry,

Indie Video Game Development Work

Indie Video Game Development Work
  • Author : Alexander Styhre
  • Publisher : Springer Nature
  • Release Date : 2020-06-13
  • ISBN : 9783030455453
DOWNLOAD BOOKIndie Video Game Development Work

This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work.

Connected Gaming

Connected Gaming
  • Author : Yasmin B. Kafai,Quinn Burke
  • Publisher : MIT Press
  • Release Date : 2016-12-16
  • ISBN : 9780262336963
DOWNLOAD BOOKConnected Gaming

How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of

Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City
  • Author : Dale Leorke,Marcus Owens
  • Publisher : Routledge
  • Release Date : 2020-12-30
  • ISBN : 9781000217780
DOWNLOAD BOOKGames and Play in the Creative, Smart and Ecological City

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of

Fantasy Genesis

Fantasy Genesis
  • Author : Chuck Lukacs
  • Publisher : Penguin
  • Release Date : 2010-03-10
  • ISBN : 9781600613371
DOWNLOAD BOOKFantasy Genesis

Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and

Bit by Bit

Bit by Bit
  • Author : Andrew Ervin
  • Publisher : Basic Books
  • Release Date : 2017-05-02
  • ISBN : 9780465096589
DOWNLOAD BOOKBit by Bit

An acclaimed novelist and critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the

Stealth Assessment

Stealth Assessment
  • Author : Valerie Jean Shute,Matthew Ventura
  • Publisher : MIT Press
  • Release Date : 2013
  • ISBN : 9780262518819
DOWNLOAD BOOKStealth Assessment

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and

Art Creativity Book

Art Creativity Book
  • Author : Ruth Thomson
  • Publisher : Carlton Publishing Group
  • Release Date : 2012-03-01
  • ISBN : 1847329950
DOWNLOAD BOOKArt Creativity Book

Snip! Stick! Colour! Create! This is the ultimate art activity book for young children. The book is packed with stickers, stencils, colourful pull-out art paper, clever colouring games, doodle, challenges, puzzles, and much more.

Co-creating Videogames

Co-creating Videogames
  • Author : John Banks
  • Publisher : A&C Black
  • Release Date : 2013-07-18
  • ISBN : 9781849664967
DOWNLOAD BOOKCo-creating Videogames

This book explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.